You make a point but, most games don't have money tied to them as returns for using microtransactions though. This game claimed drug production and the heist were connected to returns in steem. It is a game not an investment, but it's in a grey area.
If you buy a skin in Fortnite, you get a skin in Fortnite. They didn't say you would get money as well. This game basically did.
If you use a microtransaction in a mobile game (and there are quite a few with similar gameplay to drugwars) you get the sped up upgrade, or the upgrade without resources, or the ad less experience or whatever else the microtransaction would have been for and you are happy because you got what you paid for. If the game said some aspect of it would return a particular cryptocurrency and you didn't get it, you didn't get what you paid for.
I've only paid for one transaction in drugwars and didn't intent to again until I reached 5 steem earned, then 10, then 25, then 50, then 100 and every 100 since. I am nowhere near any of those but my one transaction has been "earned" again by now and I've made a tiny tiny profit. I'm interested to see where this game goes both in terms of changes to gameplay mechanics and changes in the whole system (which is what this is). I've made a miniscule profit rather than a loss, so I'm personally okay with this. But... people played this based on the value proposition of it, and the fact is if you were going to get money from buying a fortnite skin, you are probably more likely to buy the skin than if you didn't, so the value proposition of earning crypto from a game does make it different to microtransactions in games that don't claim you will earn cryptocurrency. I'm curious if this change will be part of drugwars actually improving a lot but I don't blame some people for being pissed off.
Some people were more ambitious with this and put lots of investment into it. The game said they would get steem based on drug production and heist. The microtransaction itself was for a particular thing, like an upgraded alcohol production, but many people were upgrading alcohol production for example, in order to have the resources to increase drug production, which from the basic premise of the game, had a return in steem.
I believe they should continue paying heist, production and referral via steem until the steem is gone and then switch to the tokens, rather than using the steem to inflate the value of the new coin. This way all of the steem goes to players in steem form. I think they should then give all players a starting amount of tokens moving forward with the new system and a proportional amount of tokens on top of the starting amount to those who invested based on what people invested (if they have that data). It won't have the same value as this is a new coin, but just work out a proportional amount for different levels of investment. This also supports the people who supported them. I don't think the people who invested more should get any in-game advantage, but they should get extra of the new currency as that is a situation appropriate equivalent of giving more in-game currency in a normal game to people lets playing your game or who were part of a kickstarter etc for your game (except it is real, but not yet valuable currency). Giving away a bit might slow the coins value growth but it is appropriate to start people off on appropriate amounts.
It's not stealing but it makes the original conditions of the game change which could have mislead people's behaviours. The people behind no mans sky also weren't stealing and forcing people to buy their game but that misleading situation still affected people's choices and therefore wasn't good.
I actually think it will be interesting to see where this goes, but buying upgrades that lead to an end goal of earning steem isn't the same as buying upgrades in games that promised no currency / return. It's not an investment, but it is tied to money, and that means while this isn't stealing, it isn't on the same level as other microtransactions. I'm excited to see where drugwars goes and how it develops over time, and who knows - while it rightfully pisses people off now, it might be the best thing they do with this game based on what follows - but I do not blame people for being pissed off about this and I can't agree that normal microtransactions are comparable to this due to the fact this game is tied to a return and most games aren't. Hopefully they will make good business decisions from this point forward and the token will gain a worth similar to or exceeding steem and therefore, people aren't worse off, but a general principle that affected people's choices in terms of whether to engage with the microtransactions has changed regardless.
I don't agree that it is a scam or fraud as some have said. I think it is more that they changed their plans with it and hope this will work better in the long run, but THEY MUST pay the steem out first if they don't want to look like a scam. It's the right thing to do by the users.
They definitely should be leaving the pay out as steem (or both with the new one being "extra") until it all dries up either way rather than using it to inflate the coins, as users put that steem in and therefore it should be distributed to users as steem. That point is a given and should definitely be what they do at least.