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RE: Drug Wars v2.0: The Battle System and Units

in #gaming7 years ago (edited)

So I have been having fun with the battling system. I have noticed when some people shield timers are about to run up and look to those who have no army. So fun just jumping in the game, finding random users, and take their shit and run. I find sending one Ninja is the best and quickest option, as the lesser smaller thugs take longer to do an attack. Now the part I haven't fully figured out in the system is how many items I am able to take, like does that relate at all to how many people I send for the raid or is all purely how much shit the opponent has left outside of the safe. I felt I had bigger payouts earlier on but I have no way to verify. I have also gone through the list of my recent battles on Steem Monsters, and then pop their name in Drug Wars and see what they got going on there .. and take their shit lol. #Comics #GangGang

ProTip: Pull up the old Drug Wars website here and you can still see all the old leaderboards and pull names from that to look up to see if you want to grab their shit. The game at the moment is find people who started a game up and forgot about it and take their shit while they aren't playing lol.

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The answer about how much you take is both a reflection of what's being stored outside the target's capacity to protect as well as the units you send.

You'll note that with the most recent update, units all got a fourth metric, indicated by a small box icon to the right of their speed stat. This is 'carrying capacity'. One unit can haul away that many units of drugs, weapons, and alcohol from a successful attack, so depending on how many units you send, how many of them survive, and how many 'unprotected' goodies your target has, the amount you'll get back varies.

In general, units that rely more on virtual 'strength' can haul back more loot. It takes four Rowdies to equal the results one Bouncer can net, and two Bouncers to carry what one Bazooka Guy can heft. But generally, the 'stronger' a given unit is, the slower it is to get there in the first place.

One step ahead of you! Caught that little box sometime last night and figured what it was, was already on top of rearranging who I was putting in my squad. My last curiosities are now based on, if I target someone, and someone else does, even if they set the attack first, if I send a squad of Ninjas out who do arrive way quicker, will they get the booty first. I would figure so, but wondering if any battling system will come into play that is like an "interrupt" of the current set plan of attack. #Comics #GangGang

That is a good question! I don't know if the program takes unit speed into account to determine who 'wins' in the case of multiple attacks against the same target, or if the attacker and target are locked in when the app writes the custom JSON to the blockchain, and thus uninterruptible.

Apparently, all it takes is for your opponent to lose a battle before yours would begin, and that will put their shields up. My instincts tell me this could mean a bunch of Ninjas sent at the same time as somebody else sending a bunch of Bouncers will win the speed war, but the Help file isn't totally clear on how this works.